

Models (the BowWow, for example) and particle rendering are fixed on Normal GPU accuracy in The Legend of Zelda: Link's Awakening.Performance has improved by up to 40% on Normal GPU accuracy. Particles and character lighting/shading in Pokémon Sword & Shield have been fixed on Normal GPU accuracy.As noted previously, many games which required High GPU accuracy to be visually accurate now work with Normal GPU accuracy with minimal sacrifice.

Most games that used to need High GPU accuracy to render correctly can now run on Normal with no issues.Īdditionally, all this wizardry reduces bandwidth usage and boosts performance up to 87% for everyone (50% on average), from the low-end APUs to the high-end beasts. Improving consistency for Query Cache asynchronous downloads.Restructuring how accuracy is managed by skipping host-guest fence synchronization and not downloading on host conditional rendering for normal GPU accuracy.Allowing the verification of fencing and writing of asynchronous downloads in a separate thread.1.90!īlinkhawk showed up one weekend and asked, “Want to test a 50% performance boost and almost perfect rendering on Normal GPU accuracy?”Ī more accurate name for this change would be “a rewrite of the Buffer Cache Rewrite”, perhaps rBCR for short?Įssentially, Blinkhawk rewrote most of the old buffer cache changes that Rodrigo introduced two years ago, taking into account the new demands of recent games and the issues found with the original BCR. Hello yuz-ers! There were fewer individual changes this month, but the changes that were made are substantial! You won’t want to miss this.
